Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts
Verizon iPhone 4 Pre-Orders Sold Out
Friday, February 4, 2011
Verizon is no longer accepting pre-orders for the iPhone 4.
The demand for Verizon iPhone was very strong as it took less than a day for the pre-orders to sell out. Verizon's website took a beating from customers, many of whom didn't manage to pre-order their iPhone 4, but they'll have another chance next week.
According to the information on the company's website, Verizon customers will be able to order an iPhone 4 at 3:01 AM on Wednesday, February 9. At 7 a.m. local time on Thursday, February 10, the iPhone 4 will be available at Apple and Verizon stores throughout the US
Apple and Verizon have officially sold out of iPhone 4 pre-orders. If you didn’t snatch one today, you’ll still be able to grab the CDMA iPhone model online at 3:01 AM on February 9th and when stores up on the 10th. Did you manage to get one?

iPhone 3G: Updated with Android 2.2 Froyo
Thursday, July 1, 2010
We have some interesting news for those of you still in possession of an iPhone 3G handset, as one website has claimed that they have successfully ported Android 2.2 Froyo to the handset.
As reported from Phandroid, the website responsible for this is iPhodroid and was performed using the Ultrasn0w unlock method with OpeniBoot.
At the moment, the website has not provided any detailed information on how they did it, or released a tutorial guide for others to follow. Instead they have just posted an image of Froyo running on the iPhone 3G, so we’ll let you draw your own conclusions to that.
If the port does work smoothly, you have to say that it is a kick in the teeth for Android users still stuck on 2.1 Eclair. Check out the image below and let us know your thoughts on this.
www.product-reviews.net
Verizon iPhone 4 and Droid X 3G Mobile Hotspot
Wednesday, June 30, 2010
We recently reported that the Verizon iPhone 4 was finally coming and would be released in January 2011. According to Bloomberg this is inline with WSJ reports that products of the CDMA version will begin production in September 2010. If this turns out to be true then Big Red will have a great line-up with Apple’s conquering smartphone and the Droid X from Motorola.
As expected Apple has not commented but plenty of you have. It seems that readers wished that they had waited for the Verizon version instead of settling for what they believe is second-best – AT&T. We know that Apple sold 1.7 million iPhone 4 units in just three days – imagine how bigger that number would have been if 93 million Verizon customers were given the option to own one?
5 ways Apple's OS 4 'breathes new life' into iPhone
Monday, June 21, 2010
Like clockwork, Apple has once again offered up numerous improvements to the iPhone's software in a June release. Although all eyes were on the new iPhone 4 at Apple's Worldwide Developers Conference two weeks ago, the new smartphone would be just a stylish chunk of stainless steel and glass without iOS 4, the new operating system that arrives today.
Read Full Info www.computerworld.com
The Real Remote Control Car
Monday, October 26, 2009
Courtesy of the Telegraph.co.uk:
An iPhone app that allows motorists to drive a car using their mobile phone has been developed by German researchers. The iDriver app converts the iPhone into a the real-life equivalent of a video game controller, capable of directing the progress of a two ton minivan.
The app has separate buttons for accelerate and brake, along with a steering wheel that exploits the iPhone's motion-sensitive capabilities.
Its instructions are sent to the specially-rigged car over Wi-Fi, with the "driver" able to navigate from a distance with the help of live video stream from a camera on the roof.
The app, which is not yet commercially available, is the brainchild of researchers from the artificial intelligence team at the Free University of Berlin.
In test drives on a reassuringly deserted runway at the city's Tempelhof Airport, the "Spirit of Berlin" car was filmed doing tight turns at the behest of an iPhone-wielding researcher standing several feet away.
Close-up footage shows the car's steering wheel touring as the driver rotates the phone.
The app was created by the Appirion firm, which specialises in software for mobile phones.
While iDriver is believed to be the first car controller devised for the iPhone, it follows a spate of technological advances aimed at creating "autonomous vehicles" capable of driving themselves and reacting to their surroundings.
An iPhone app that allows motorists to drive a car using their mobile phone has been developed by German researchers. The iDriver app converts the iPhone into a the real-life equivalent of a video game controller, capable of directing the progress of a two ton minivan.
The app has separate buttons for accelerate and brake, along with a steering wheel that exploits the iPhone's motion-sensitive capabilities.
Its instructions are sent to the specially-rigged car over Wi-Fi, with the "driver" able to navigate from a distance with the help of live video stream from a camera on the roof.
The app, which is not yet commercially available, is the brainchild of researchers from the artificial intelligence team at the Free University of Berlin.
In test drives on a reassuringly deserted runway at the city's Tempelhof Airport, the "Spirit of Berlin" car was filmed doing tight turns at the behest of an iPhone-wielding researcher standing several feet away.
Close-up footage shows the car's steering wheel touring as the driver rotates the phone.
The app was created by the Appirion firm, which specialises in software for mobile phones.
While iDriver is believed to be the first car controller devised for the iPhone, it follows a spate of technological advances aimed at creating "autonomous vehicles" capable of driving themselves and reacting to their surroundings.
A Little Something for the Gamers
Monday, August 3, 2009
This article is courtesy of the telegraph.co.uk:
Since Apple launched its iTunes Application Store in July 2008, iPhone and iPod touch users have downloaded more than a billion “apps” - city guides, translation dictionaries, travel tools, photo-sharing widgets and restaurant-finding applications - on to their devices.
But it is the unexpected success of the iPhone and iPod touch as a gaming platform that has taken everyone by surprise.
The touch-screen interface and motion-sensing capabilities of Apple’s devices have allowed video-game developers to experiment with new kinds of gameplay. Instead of simply bashing buttons, as on a conventional hand-held games console, players instead tap the screen of their iPhone, or move the device itself, to control on‑screen action.
Games account for 14 of the 20 most popular paid-for iPhone and iPod touch applications of all time, and six of the top 20 free applications.
While games companies such as Sony and Nintendo are largely dismissive of the threat posed by the iPhone and iPod touch in the portable gaming space, they ignore the platform at their peril. Apple has sold more than 35 million touch-screen devices worldwide since July 2007, creating a huge potential audience for a growing number of game developers who are making titles specifically for Apple’s gadgets.
And a recent software update has enabled the use of micropayments in applications - this means that users will be able to make in-game purchases, splashing real money on virtual weapons, armour and new levels, generating more revenue for Apple and game makers, and keeping players engaged with their favourite games.
Since Apple launched its iTunes Application Store in July 2008, iPhone and iPod touch users have downloaded more than a billion “apps” - city guides, translation dictionaries, travel tools, photo-sharing widgets and restaurant-finding applications - on to their devices.
But it is the unexpected success of the iPhone and iPod touch as a gaming platform that has taken everyone by surprise.
The touch-screen interface and motion-sensing capabilities of Apple’s devices have allowed video-game developers to experiment with new kinds of gameplay. Instead of simply bashing buttons, as on a conventional hand-held games console, players instead tap the screen of their iPhone, or move the device itself, to control on‑screen action.
Games account for 14 of the 20 most popular paid-for iPhone and iPod touch applications of all time, and six of the top 20 free applications.
While games companies such as Sony and Nintendo are largely dismissive of the threat posed by the iPhone and iPod touch in the portable gaming space, they ignore the platform at their peril. Apple has sold more than 35 million touch-screen devices worldwide since July 2007, creating a huge potential audience for a growing number of game developers who are making titles specifically for Apple’s gadgets.
And a recent software update has enabled the use of micropayments in applications - this means that users will be able to make in-game purchases, splashing real money on virtual weapons, armour and new levels, generating more revenue for Apple and game makers, and keeping players engaged with their favourite games.
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